๐๏ธ Chapter 1- Introduction to Object-Oriented Programming
What is OOP?
๐๏ธ Chapter 2: Classes and Objects
Defining a Class
๐๏ธ Chapter 3: Encapsulation
What is Encapsulation?
๐๏ธ Chapter 4: Inheritance
What is Inheritance?
๐๏ธ Chapter 5: Polymorphism
What is Polymorphism?
๐๏ธ Chapter 6: Abstraction
What is Abstraction?
๐๏ธ Chapter 7: Design Patterns
What are Design Patterns?
๐๏ธ Chapter 8: OOP in Practice
In this chapter, we will put theory into practice by building three different projects using Object-Oriented Programming (OOP) principles. By designing a simple game, a basic e-commerce system, and a library management system, you will gain a clearer understanding of how OOP concepts can be applied to solve real-world problems.
๐๏ธ Chapter 9: Best Practices and Common Pitfalls
In this chapter, we will explore the best practices to follow when applying Object-Oriented Programming (OOP) principles, as well as common mistakes that developers often encounter. Mastering these practices will help you write more maintainable, scalable, and readable code. We will also discuss the SOLID principles, proper code organization, and how to avoid common OOP mistakes.
๐๏ธ Chapter 10: Conclusion and Future Trends
As we conclude our exploration of Object-Oriented Programming (OOP), itโs essential to recognize the vital role OOP plays in modern software development. This chapter will highlight the significance of OOP in todayโs development landscape, its use across various programming languages, and how emerging programming paradigms relate to OOP and shape the future of software engineering.